Speed:
Chaining Hash Table
Average: O(1)Worst: O(n)Space: O(n)
🔗How Chaining Works
Chaining is a collision resolution technique for hash tables that handles collisions by storing multiple elements at the same index using linked lists. Each table slot contains a pointer to a linked list of all elements that hash to that particular index.
The key advantages of chaining:
- Simple implementation: Easy to understand and implement
- No clustering: Collisions don't affect neighboring slots
- Dynamic size: Chains can grow as needed
- Load factor flexibility: Can exceed 1.0 without major issues
- Easy deletion: No tombstone mechanism needed
💻Implementation
📊Performance Analysis
Time Complexity
- • Average Insert: O(1)
- • Average Search: O(1 + α)
- • Average Delete: O(1 + α)
- • Worst case: O(n) when all keys hash to same slot
Load Factor Impact
- • α = n/m: average chain length
- • α = 0.75: good performance
- • α = 1.0: still acceptable
- • α > 2.0: consider resizing
✅ Advantages
- • Simple to implement: Straightforward collision handling
- • No clustering: Each slot is independent
- • Flexible load factor: Can exceed 1.0
- • Easy deletion: No special handling needed
- • Memory efficient: Only allocates what's needed
❌ Disadvantages
- • Memory overhead: Extra space for pointers
- • Cache performance: Poor memory locality
- • Dynamic allocation: Runtime memory management
- • Poor worst case: All elements in one chain
- • Pointer dereferencing: Extra indirection overhead